LATEST FINDINGS

Our research provides a comprehensive insight into academic performance by examining the impact of the game-based learning intervention in conjunction with learner factors, including perceived prior knowledge, pre-achievement goal motivations, the use of different learning resources, and student engagement and disengagement across multiple dimensions.  These studies have also examined three distinct real-world learning contexts, considering different course delivery modes (online or face-to-face) and specific subject matter within the curriculum. 

Multiple regression analysis and t-tests confirmed that integrating the Life on the Edge (LOTE) game in online courses enhances cognitive and emotional engagement while reducing behavioral disengagement. In the face-to-face course context, the game enhances all dimensions of behavioral, cognitive, and emotional engagement while decreasing disengagement across these dimensions. Similarly, integrating the LOTE game enhances all behavioral, cognitive, and emotional engagement dimensions across different course subject areas while reducing behavioral disengagement.

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